2D/3D modelling & Animation

University of Agder

A 3D model and animation: UiA Linjeforeninger

This 3D project features a model with nine unique rooms, each representing a student association (linjeforening) at the University of Agder. Each room is designed with key elements that symbolize its respective field of study, offering an interactive way to explore the university’s diverse academic programs.

The project serves as an engaging alternative to traditional information sources, allowing both current and prospective students to visualize the different study fields in a new and immersive way. These associations typically connect students across different years within the same major, organizing workshops, networking opportunities, and events. However, many students only learn about them after enrolling. This video changes that—providing an early introduction to these communities through a dynamic and visually rich experience.

All elements in this video were 3D modeled and animated by Vibeke Ngo Luu and me, bringing all the student associations together as one representation of the University of Agder.

The featured student associations include:

Bjelken – Civil Engineering
Mekaunikum – Mechatronics
Pixel – Multimedia Technology & Design
Beta – Computer Science
Curatus – Nursing
Indøk Sør – Industrial Economics & Management
Life – Renewable Energy
Tesla – Electronics
Novus – Innovation & Knowledge Development

Bjelken – Civil Engineering

Mekaunikum – Mechatronics

Pixel – Multimedia Technology & Design

Beta – Computer Science

Curatus – Nursing

Indøk Sør – Industrial Economics & Management

Life – Renewable Energy

Tesla – Electronics

Novus – Innovation & Knowledge Development

Lunch Time

Short 2D animation video

Lunch Time is a short 2D animation featuring a character making a sandwich. The animation was created using Adobe After Effects and Adobe Illustrator.

The process began with illustrating the character in Illustrator, designing it in a way that allowed for separate limb movements. I also created various facial expressions and props, including the background scene and sandwich ingredients.

These elements were then assembled in After Effects within a 3D space, transforming the flat illustrations into dynamic, multi-angled visuals. This approach made animations such as opening the fridge, more efficient and simpler while maintaining the distinct 2D aesthetic.

To ensure accurate motion, I recorded reference videos of myself mimicking the character’s movements, helping to bring more realism and fluidity to the animation.

To ensure accurate motion, I recorded reference videos of myself mimicking the character’s movements, helping to bring more realism and fluidity to the animation.